Fencing ...
Smashing set of epee bouts with some really fly blade work throughout. Epee is distinctly uninteresting, largely, as it's all distance and opportunity, speed and insignificant hits to the wrist; rarely played more dangerously as blade takes, ceding parries, following, outsmarting and winning through application of physics - time, space and proper deployment of the fulcrum point.
Three of us has a great succession of bouts, played out well. It was a lot of fun!
Then several bouts of foil ...
Ahhhh ... that's better. Much more running about, waving around and general flashery
Foil is getting to be like poker ... withdraw the arm, hold the weapon close and don't show your opponent 'til it's too late. With a lot of running about and feints to open up the single inch of space you need to land the hit.
While we're on fencing, there's a chap over in Japan who is an absolute whizz with a foil. Anyway, he's put together a smashing video called 'More Enjoy Fencing' (lost in translation) but it shows off some lovely technique:
In the foil section, notice how priority passes back and forth? Yeah! That's the clever bit of foil. In the event of a two light situation (both fencers hit at the same time), there is the convention of right of way to consider before awarding the point to just one fencer. That's how priority works - lovely to see played out in a video.
Similar, in sabre, the target area is highlighted as it passes back and forth between the fencers. Sabre also has "right of way". In epee (first), a hit it a hit is a hit. Double hits count as one for each. You'd think that's the silly game, but it's sabre - sabre is a silly game
Enjoy ... no, "more enjoy" ...